100M+
Installs
Nintendo Co., Ltd.
Developer
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Action
Category
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Everyone
Content Rating
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supermariorun-support@nintendo.co.jp
Developer Email
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https://supermariorun.com/app_privacy_policy/
Privacy Policy
Screenshots
editor reviews
Super Mario Run, developed by Nintendo Co., Ltd., is a side-scrolling auto-runner platformer that first launched on iOS in December 2016 before hitting Android via the Google Play Store in March 2017. It's a pure mobile game, so forget playing it on Steam, Xbox, or Switch; this is strictly a smartphone experience. The app has over 50 million installs on Google Play alone, and it's free to download and play a limited demo. However, to unlock the full game, you need to make a one-time in-app purchase for $9.99 (though prices vary by region). There are no recurring subscriptions or loot boxes, but there are no in-app ads either, which is a solid trade-off for the upfront cost. I remember downloading it on my Android back in 2017, and the install process was smooth, though the price tag gave me pause initially.
Playing Super Mario Run is all about timing your taps. Mario runs automatically, and you control his jumps—tap to jump, hold to jump higher, and tap walls to perform wall jumps. The core loop involves collecting coins, avoiding enemies, and reaching the flagpole at the end of each level. The best part? It's undeniably polished. The animations are butter-smooth, and the levels are crafted with the same precision you'd expect from a mainline Mario game. My favorite aspect is the Toad Rally mode, where you race against other players' ghost data to collect the most coins and impress Toads. It adds a competitive edge that keeps me coming back, even after I've beaten all the levels. Plus, the Kingdom Builder mode lets you decorate your own Mushroom Kingdom with the Toads you win, which is a nice, chill side activity when I'm on my phone during a commute.
Compared to other mobile auto-runners like Rayman Adventures or Sonic Dash, Super Mario Run is a unique beast. Sonic Dash is more about endless running and frantic swiping, while Rayman Adventures focuses on exploration and character collection. Super Mario Run, on the other hand, is a distilled version of a traditional platformer—it's not endless, it's level-based, and every stage has a clear start and finish. The levels are designed for replayability, with three different color coins to collect in each stage (pink, purple, and black), which demand near-perfect runs. What sets it apart is Nintendo's signature polish: the physics feel precise, the music is catchy, and the controls are responsive despite being one-touch. Sure, the $9.99 price tag is a hard sell when most mobile games are free, but if you're a Mario fan who wants a genuine, console-quality experience on your phone, this app delivers. I'd recommend it over similar games because it respects your time—you're not grinding for hours or dealing with predatory monetization. It's a premium game on a platform full of junk, and that alone makes it worth checking out.
features
- Remix 10 and Toad Rally 🍄: Unlike similar games like Sonic Dash, which is endless and repetitive, Super Mario Run's Remix 10 mode offers a randomized challenge that constantly mixes up level sections, keeping the gameplay fresh. Toad Rally adds a competitive layer where you race against other players' records, something you won't find in typical mobile runners.
- Kingdom Builder 🏰: This feature lets you use Toads you win in Toad Rally to build and customize your own Mushroom Kingdom. It's a creative, low-stakes side mode that isn't present in games like Rayman Adventures, which focuses more on linear progression. You can place buildings, decorations, and even unlock special items.
- Precision Level Design 🎮: Each level is handcrafted by Nintendo, with multiple paths and three sets of color coins (pink, purple, black) that require perfect execution to collect. This is a huge step up from the procedural generation in many mobile runners, offering replayability that feels deliberate rather than random.
pros
- Console-Quality Polish 🎨: The graphics, animations, and sound effects are straight out of a mainline Mario game. Compared to Sonic Dash, which can feel clunky on older devices, Super Mario Run runs flawlessly on both Android and iOS, making it a premium experience on mobile.
- No Free-to-Play Garbage 🚫: There are no ads, no energy systems, and no timers. You pay once for the full game, and that's it. This is a huge strength over games like Rayman Adventures, which bombards you with ads and microtransactions for extra lives or items.
- Replayability Through Mastery 🏆: The color coin system forces you to learn each level's layout and timing. It's not just about finishing; it's about perfecting your run. This is more engaging than the endless loop of games like Subway Surfers, where you're just trying to beat your high score without much strategy.
cons
- High One-Time Cost 💸: The $9.99 price tag is steep compared to free alternatives like Sonic Dash or Rayman Adventures. While you get a premium experience, it's a hard sell for casual mobile gamers who aren't used to paying for apps on Google Play.
- Online-Only for Some Modes 📶: Modes like Toad Rally and Remix 10 require an internet connection, which is annoying when I'm on a train or in an area with spotty service. Other runners like Subway Surfers let you play offline without any issues.
- Limited Content for the Price 📉: The game has only 24 levels in its main world, plus the same levels remixed in Toad Rally and Remix 10. Compare that to something like Rayman Adventures, which has dozens of levels and constant updates, and you might feel like you're paying a lot for relatively little.
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